A Dark-Fantasy Dungeon Crawler
Descend into a cursed crypt in a classic dungeon-crawling adventure
Goxod's Labyrinth is a dark-fantasy, retro-style dungeon crawler built in Godot 4.5, blending classic roguelike exploration with modern UI and systems.
Explore procedurally generated dungeons, battle monsters in turn-based combat, collect loot, and master the Neuroglyphs magic system. A static hub level provides NPC services and a breather between deeper runs.
Experience classic dungeon crawling with modern design and innovative systems.
Explore a dungeon crawl with a mix of procedural levels, curated encounters, and dedicated boss rooms.
Cast and master Neuroglyphs spells with a spellbook + hotbar workflow designed for fast tactical decisions.
Story beats, NPC interactions, and cutscenes that set tone without taking control away for long.
Level up, gear up, and build around stats, skills, spells, and status effects.
Visit merchants and craftsmen for trading, repairs, crafting, and progression support.
No microtransactions, no subscription fees, no DRM. Designed for a complete offline-friendly experience.
Recent in-engine captures from the current Godot build.
Actively in development โ estimated 75โ80% complete. Core systems are working and the game is playable, but a lot of polish and content work still remains before release.
Turn-based combat with multiple weapon types, a full skill progression system, a variety of status effects, and a cast of enemies including several boss encounters hidden throughout the dungeon.
A large learnable spell library spanning damage, area effects, defensive buffs, utility, and more exotic abilities. Spells are discovered as you descend โ experimenting is part of the fun.
Depth-scaled loot with weapons, armor, potions, and gem shards for socketing. Multiple NPC shops and a crafting system. Full drag-and-drop inventory with equipment slots and a hotbar.
Art and animations are largely placeholders. Boss encounters, room visuals, sound effects, music, and VFX all need polish passes. Several systems are implemented but not fully tuned. Bug hunting and playtesting are ongoing.
The game is actively in development. Join our Discord for updates and new builds.