Goxod Software · Military Sci-Fi FPS
A dying planet. A desperate fleet.
Two brothers at the heart of humanity's last gamble.
The World
Earth is dying. Humanity is fracturing. And then, a signal from the stars.
2045
Humanity attempts a massive geo-engineering operation to reverse ecological collapse. It backfires catastrophically, accelerating the planet's decline instead of saving it.
2055 – 2062
Civilization fractures. Nations turn on each other for what's left. The Eurasian Coalition occupies the West Coast of North America. The North American Union fights bloody campaigns to take it back. Millions die. Those who survive are changed forever.
2062
A signal arrives from beyond the stars. An alien civilization calling themselves the Chaldrin offers images of a lush, habitable world, and schematics to build the ships to reach it. The Resource Wars pause. For the first time in years, humanity has hope.
2063 — The Exodus
Humanity builds a desperate fleet and enters the alien portals. Max, Marcus, and the 117th are aboard. What happens next is where the game begins.
The 117th Resource War Veterans
Veterans of the Resource Wars, forged under fire, and now thrown into something none of them could have prepared for.
Archangel
Protagonist · Age 28 · Second-in-Command
Before the wars, Max was idealistic — a soldier who believed in humanity's future. The Resource Wars burned that out of him. He carries the cost of what he's been through in ways that show. Quieter now. When he speaks, people listen.
Combat: Close-Quarters PrecisionJoker / Mal
Older Brother · Age 32 · Squad Leader
Marcus used to be the guy who made hell bearable — cracking jokes through every breach, keeping morale alive through sheer force of personality. Operation Reclamation changed that. Now he's stern, professional, distant — even from Max. He still cares, but he shows it through actions, not words.
Combat: Aggressive — Shotguns & ExplosivesPreacher
Former Chaplain · The Oldest
His faith was shaken by the Resource Wars and shattered by the Exodus. Still quotes scripture — but the verses are different now. He's the squad's moral anchor even as his own beliefs erode around him. Defensive fighter, mid-range. Holds lines so others can move.
Combat: Defensive — Hold PositionHawk
Sniper · The Quiet One
She was always quiet — even before she lost everything. A photo she never shows anyone is the only connection left to the family the Collapse took from her. Hawk fights for a reason nobody else can see, which is exactly why she fights better than almost anyone else.
Combat: Precision — Long Range, ElevatedADAM
Military AI · Assigned to the 117th
Sent to replace the squad's losses after Operation Reclamation. The squad doesn't trust him — a machine can't replace people. Cold logic. Perfect efficiency. No suspicion about the alien message, just math. But something shifts over the course of the mission. He starts adapting in ways his programming can't fully explain.
Combat: Adaptive — Reads the SituationGameplay
A story-driven military FPS with squad-based mechanics, close-quarters combat, and moments that matter.
Max is built for up-close, brutal, efficient fighting. Melee finishers, environmental interactions, and a combat style that reflects a man who has survived things no one should have to survive.
Four squad commands — Attack, Follow, Defend, Regroup — map cleanly to a controller and give you real tactical control. Each squad member has their own AI personality: Marcus pushes forward, Preacher holds ground, Hawk finds elevation, ADAM adapts.
Enemies find cover, flank, retreat when outgunned, and coordinate with each other. The AI uses behavior trees built around realistic tactical logic — you can't hold one position forever.
12 levels across 3 acts. The prologue uses the Resource Wars as a tutorial — establishing who these people were before the Exodus strips everything away. Every major moment is earned, not scripted.
Marcus's arc from the squad's wisecracking Joker to the quiet man carrying impossible weight. ADAM gradually becoming something the squad can't explain. Brotherhood without being cheap about it.
This isn't a power fantasy. The people around you have history. They've been through the Resource Wars together. That history matters — and it shapes every moment of the campaign.